SPORTS TECHNOLOGY 101
This Sports Technology Foundations introduces the basics of Sports Innovation and Sports Technologies and how data, digital and technologies are used to create solutions in the realm of Sports, Fitness, Wellness, Entertainment, Stadiums and Esports.
Sports Technology, often abbreviated to “Sports Tech”, is most simply defined as solutions, tools and process that sit at the intersection of technology and sports. Technology has become an integral part of how we play, watch and experience sports, from the local grassroots level all the way up to professional global leagues.
This Sports Technology Foundations introduces the basics of Sports Innovation and Sports Technologies and how data, digital and technologies are used to create solutions in the realm of Sports, Fitness, Wellness, Entertainment, Stadiums and Esports.
Sports Technology, often abbreviated to “Sports Tech”, is most simply defined as solutions, tools and process that sit at the intersection of technology and sports. Technology has become an integral part of how we play, watch and experience sports, from the local grassroots level all the way up to professional global leagues.
This Sports Technology Foundations introduces the basics of Sports Innovation and Sports Technologies and how data, digital and technologies are used to create solutions in the realm of Sports, Fitness, Wellness, Entertainment, Stadiums and Esports.
Sports Technology, often abbreviated to “Sports Tech”, is most simply defined as solutions, tools and process that sit at the intersection of technology and sports. Technology has become an integral part of how we play, watch and experience sports, from the local grassroots level all the way up to professional global leagues.
You might not even realise the ways you’re already utilising sports tech solutions. Your local social sports team’s online registration, scheduling and communications platform; The digital ticket on your phone used to attend games in-person; Coaches using data analytics to determine who plays on your favourite team; Streaming a match through your laptop whilst you place a bet on a mobile app; Tracking your heart rate via a smart watch or wristband; A commentator explaining why your team is winning by using heat maps of player movements tracked by GPS units in their jerseys; Buying a fan token powered by crypto currencies; Trading NFT’s with collectors from around the world.
These are all examples of sports tech in action.
Learning Material: This is a one hour module (60 minutes)