Future of Sports and physical education™

schools curriclum

Helping teachers connect students to the real-world of Sports, Fitness, Entertainment, Health and Gaming with real jobs and next generation ideas.

Ideal for Years 4-Year 10 students across the world (typically 10-16 year old).

subject (Unit) example

Over the course of four 10-week terms, this comprehensive educational program delves into over 150 concepts across various modules, aimed at integrating innovation and digital technology within sports, fitness, entertainment, wellness, and esports. Our Micro credential program brings game-changing Technology and digital future careers across Sports, Entertainment, Health, Wellness, Esports and Gaming to the classroom.

  • • Work through over 150+ concepts across 8 modules.

    • Teacher content focuses on theory and concepts of innovation and digital Technology in Sports, Fitness, Entertainment, wellness and Esports
    • Topics include: High Performance, Media and Broadcast, Fan Engagement, Stadiums and Venues, Participation and Active Living, Connected Fitness, Esports and Gaming and Emerging Future Themes.

    LEARNING TOOLS FOR TEACHERS & STUDENTS

    • Teacher Pre-Ready Presentations (PowerPoint Slides)
    • Students access an on-demand self-study content platform.
    • Students spend 1-2 hours per week on online learning modules with quizzes and end-of-term exam assessment (70 questions).

  • • 25 Lesson Plans with Fun, Entrepreneurial Activities

    • Aligned to the Education Curriculum for Schools standards:

    • Science, Technology, Arts, Maths, Multimedia

    • Creativity, Critical Thinking, Problem Solving)

    • Each Lesson Plan is 45 -90 minutes length

    • Examples of Lesson Plans include: Design a new drone league, create a wearable, build a future sports stadium, ethical considerations in sports innovation

    LEARNING TOOLS FOR TEACHERS & STUDENTS

    • Lesson Plans for Teachers – all available at www.stclearn.com

    • PDF Download 1-Page Curriculum Learning Sheets

    • Lesson plans are categorised by learning outcomes.

  • • Focused on specialist units each week customized to students

    • Choose your own adventure format

    • Choose your specialist topic – such as: CricketTech, SoccerTech, Athletics Tech, SwimmingTech, Adventure Sports Innovation, Combat Sports Technology, Golf Technology and much more.

    • Each topic is 1 hour learning online.

    LEARNING TOOLS FOR TEACHERS & STUDENTS

    • Teachers and Students access the Online Library platform

    • Regularly updated content (weekly) from across the world.

    • Self-learning and self-selection

    • Mini-quiz at the end of each week

  • • Focus on how athletes, venues, fans, broadcasters, volunteers can help make sports and related industries more sustainable

    • Lower carbon emissions

    • Reduce waste

    • Improve corporate and government citizenship

    • Discover world’s best practice at stadiums and venues, sports organizations (e.g. recycling initiatives, energy efficiency, disability and inclusion practices)

    LEARNING TOOLS FOR TEACHERS & STUDENTS

    • Teacher Pre-Ready Presentations (PowerPoint Slides)

    • Students enjoy case study-based approach to learning

100+ HOURS CLASSROOM LEARNING CONTENT

STC FOR SCHOOLS

Teachers enjoy our schools curriculum which offers a comprehensive understanding of the intersection between digital, data, AI and STEM and the world’s of Sports, Fitness, Entertainment, Health and Gaming, drawing from the latest research and industry practices.

“The future impact of digital transformation is accelerating rapidly – it needs to be taught and learnt differently. Sports, Entertainment, Gaming and Health are among the fastest growth sectors and job creators across the world. Sports Tech Explorers™ has worked with experts to explain the Technology, trends, best practices and knowledge both simply and easily for teachers and students. Universities aren’t closing the careers and skills gap of the modern workforce.”

MATT DOBELL

Managing Director of Sports Tech College

STC FOR SCHOOLS

SEAMLESS ONBOARDING AND INSTANT ACCESS TO LEARNING MATERIALS

We understand the importance of convenience and efficiency in education, which is why our online platform offers ready-to-teach curriculums that can be accessed and implemented within minutes. This user-friendly approach allows instructors to focus on teaching rather than spending valuable time on preparation.

  • 01

    Showcase a foundational understanding of technology in sports, entertainment, innovation and gaming.

  • 02

    Navigate the opportunities and issues associated with technology in the sports industry.

  • 03

    Provide innovative solutions for how technology can contribute to enhancing infrastructure, promoting diversity and inclusion, and providing exceptional experiences for athletes and fans.

  • 04

    Develop a portfolio of Projects that showcase the innovation process through assessable tasks.